Kevin was mentioned Roland Barthes on the Thursday lecture, which is remind me something is that Barthes did a deep semiotic analysis on children’s toys. He thinks that toys function as training tools in the early childhood education period. Children are trained to be a character as the parents are expected. “All the toys one commonly sees are essentially a microcosm of the adult world; they are all reduced copies of human objects, as if in the eyes of the public the child was, all told, nothing but a smaller man… toys always mean something, and this something is always entirely socialised, constituted by the myths or the technique of modern adult life: the Army, Broadcasting, the Post Office, Medicine, School, Hair-Styling, the Air force, Transport, Science(Martian toys) .”
From this point of view, in this techno- culture period, the videogame (particularly multiplayer game) identity is socially constructed. Of course, different from Barbie dolls in industrial period, multiplayer videogame operates in a virtual environment. In multiplayer videogame, the people in the actual world enter a virtual, self imagined world. And the magic of the multiple online videogame, the player inside the game can be totally different from the actual world, thus you can try a new different character, and because it’s virtual, the players can have a chance to build another themselves.
It should be said, with the digitization of computer, it provides a virtual environment for humans. ”Virtual” this traditional philosophical term is corresponding to “actual” or “real”, which makes us have a chance to understand this videogame virtual culture.
Keliang L.
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