An interesting article from http://serendip.brynmawr.edu highlights the effect of decreased beta wave activity in people participating in video games. Beta waves often suggest liveliness and tension in the pre-frontal region of the brain, however a decrease eludes to a hypnotic effect, shutting people off from surrounding issues etc. Cause, effect and consequence can therefore become entirely believable features once game play initiates cementing the validity of the "world of concern" notion Kevin used in class. The player is trapped inside an artificial world that generates believable levels of concern, in turn leading to decisions that are believed to be of great importance.
It seems as though the point of a video game has become pushing the envelope of sometimes involuntary involvement. The player therefore finds his or herself investing emotion into the game play and caring more about the consequences of their actions.
NICK GARRETT
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